1xBet
9 Jul 2020

Telecoms Giants Out to Capitalise on India's Online Gaming Boom; Nearly 500M Gamers by 2022

India telecom giants set to capitalise on online gaming boom

A recent report from Bank of Amer𒁏ica Securities (BoAS) details how ꦚIndia's biggest telecoms companies, notably Reliance Jio and Bharti Airtel, are positioning themselves as far more than just the firms that are responsible for getting India connected online.

This comes at ✤a time when the online gaming in🅷dustry is experiencing an unprecedented boom, driven in part by the COVID-19 pandemic.

The 6 July BoAꦏS paper said global weekly mobile game downloads were as high as 1.2 billion in April 2020, as worldwide coronavirus lockdowns led more people to seek entertainment online.

In India, the popular Ludo King game boomed with a 142% jump in downloads between Febrღuary and April, Nazara saw an increase of 20% in time speཧnt on its network and a five-time increase of in-app purchases, and PayTM First Games witnessed a 200% increase in the user base.

"Recent lockdown led to a strong uptake in online gaming. Monetization though may take time given nascent stage of the market. Rather than being ju𝐆st the pipe, telcos like Jio (Reliance Industries-owned) and Bharti Airtel are focusing on gaming as an incremental source of ad/subscription revenue. In ღfact, RIL believes that gaming in India will be bigger than music, movies and television shows put together", states the BoAS report.

Like their content strategy, both firms are tying with gaming companie🦩s instead of developing in-house games. BoAS expects cloud gaming picking up post 5G/fixed broadband 💧rollout.

"Rather than casual gaming, telcos are focusing more on high bandwidth requirement games. But they are looking to elimina♌te t꧙he need of hardware (as it limits addressable market) and instead offer games on Pay TV Set-top box. We find current strategies of Jio and Bharti towards gaming different. While Jio is offering more casual games, Bharti appears more focused on e-sports", BoAS commented.

The report also notes that India's conversion♔ to mobile gaming has been slower than other Asian economies𝐆 like China and South Korea.

But wi♛th improving telecom infrastructure, a buoyant gaming eco-system, and aꦑ huge millennial/gen z user base, it's expected to continue growing rapidly.

BoAS forꦕecasts India's gaming user base to hit 486 million by 2022 from 365 million in 2019 and 409 mi𝔍llion (estimated) in 2020.

According to Redseer, a Ben🤡galuru-based consulting firm, online gaming in India could be worth US$8.4 billion by 2024.

That's more than double the estimate of another report this year from Maple Capital Advisors, who predicted the gaming industry to be worth US$3.75 billion by the same year.

Share article

1xBet